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Schlongs Of Skyrim Female



CHSBHC is a mod that adds 30+ animations for physics for females and females that use male animations as well. There are weight slider controls, weight paint for breasts, and essentially allows for improved body physics for butt and boob jiggle more realistically than in the base game.




schlongs of skyrim female



3.82 (2016-03-28)- Added options to disable Mixed animation sets- Fixed translation file errors3.81 (2016-03-27)- Correct info.xml3.80 (2016-03-27)- Added options to disable Dual Wield animation sets- Added options to disable Shield animation sets- Fixed an array out of bound exception in the XPMSE MCM style selection- Changed Weapon Scaling Module logic- Minor Code optimations3.77 (2016-02-24)- Updated the XPMSE RaceMenu Pose Script- Removed resctrictions for Sword and Board animations3.76 (2016-02-07)- Corrected a condition for one-handed weapons on hips and shield on back- Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload3.75 (2016-01-28)- Removed restriction for dual sheath animations (I don't care if you use a vanilla game)- Added fomod typo fixes by adelinadragonborn3.74 (2016-01-26)- Added special handling of already dead bodies- Fixed XPMSE reading Animation Variables from dead bodies3.73 (2016-01-19)- Updated The Joy of Perspective option (UNTESTED)3.72 (2016-01-16)- Added missing mixed equiping animations from Immersive Animations to XPMSE- Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu- Added a compatibility option for Badass Dual Wielding by bergzore- Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.63.71 (2016-01-13)- Updated the included Pretty Combat Animations files for 1.37a3.70 (2016-01-04)- Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5- Updated the XPMSE plugin with the latest AnimObjects- Added Dummy Translations for Enhanced Character Edit for unsupported languages3.69 (2016-01-04)- Updated Pretty Combat Animations compatibility options3.68 (2015-12-28)- Updated Enhanced Character Edit Enhancer compatibility option3.67 (2015-12-23)- Updated Enhanced Character Edit Enhancer compatibility option3.66 (2015-12-23)- Added an Enhanced Character Edit Enhancer by RAN46 compatibility option- Changed a few XPMSE ECE translations3.65 (2015-12-23)- Fixed weapon position sliders in Enhanced Character Edit- Added range guards for some scale sliders in Enhanced Character Edit again3.64 (2015-12-19)- Added Option to disable the cloak spell, not recommended to be ussed in croweded areas3.63 (2015-12-11)- Change the Event system to be player exclusive3.62 (2015-12-10)- Fixes to the Event system3.61 (2015-12-08)- Fixed a slider that was named incorrectly3.6 (2015-12-08)- Updated the skeleton files to add the nodes PreWEAPON and PreShield- Updated skeleton version to 3.6- Fixed the arrow in hand problem on draw- Updated XPMSELib version to 3.6- Fixed an error in XPMSELib- Fixed an error in the randomizer files- Fixed an error where XPMSE could not start because the game was not ready- Fixed an error where two Restyle could have shared data, which is not wanted- XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent- Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options- Reordered Poser sliders to be in correct order in RaceMenu like the MCM- Fixed the requirements ingame to look for FNIS 6.1 as minimum- Fixed a deadlock with werewolf transformations- Added an event system to XPMSE- Changed XPMSE Racemenu Weapon script to now make event calls to the magic effect- Removed extra code for position switching in XPMSE Racemenu Weapon script, disabling the esp after character creation is not a valid option anymore when you want something different than vanilla- Added instant switching for NPCs while player is in the character creation- Added FNIS animation changing while in the character creation- Added events where other modders can hook onto and extent the scripts features, such as more weapon positions and so on- Added events for FNIS AA synchronization between mods together with fore, XPMSE hooks directly after PCEA2- Reduced memory usage3.5 (2015-12-01)- Updated the pose plugin for newest Halo Poser S and MCM version- Added FNIS 6.1 fixes for animations- Updated french translation for RaceMenu3.49 (2015-11-23)- Added a missed reset for the delay3.48 (2015-11-22)- Added a lot more camera checks which may worsen performance of the script- Added a fail check for camera states failures3.47 (2015-11-21)- Fixed an Error which could lead to magic styles be applied wrong3.46 (2015-11-19)- Changed the workaround from 3.44 with a proper function3.45 (2015-11-18)- Added a validation for old saved data, if FNIS should update FNISaa bases3.44 (2015-11-18)- Added a workaround for restoring FNISaa of ther mods via FNIS instead of SetAnimationVariableInt which is less reliable- XPMSE only works on First to Third Person Transfers Camera State changes now, instead of working on All Transfers to Third Person- XPMSE validates other FNISaa mods changes and ignores them when they are not valid3.43 (2015-11-17)- Fixed an Error where XPMSE mask the wrong range of Animation Variables- Change in XPMSELib so it uses a FNISaa function instead of a Vanilla function to write back3.42 (2015-11-16)- Fixed an Error where the FNISaa compatibility function saved incorrect values3.41 (2015-11-16)- Changes for compatibility with other FNISaa mods- Simplification to Magic Style logic3.40 (2015-11-15)- Updated XPMSELib to version 3.40- XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid- XPMSE only uses dual wield equip\unequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield- XPMSE checks if FNIS.esp is present- XPMSE now supports bow equip/unequip replacement- XPMSE Alternative Animation filename errors resolved- Reduced number of XPMSE Alternative Animations- YY Anim replacer animations removed because of reduciton XPMSE Alternative animation slots- Added compatibility patch for Belt-Fastend Quiver animations from Archery Gameplay Overhaul- Added compatibility patches for animation replacer Pretty Combat Animations- Removed a lot animation that are for reverting animations to vanilla animations because they are not needed- Added french translation for XPMSE RaceMenu Plugin- Added japanese translation for XPMSE RaceMenu Plugin- Added russian translation for XPMSE RaceMenu Plugin- Updated french translation for Enhanced Character Edit- Added japanese translation for Enhanced Character Edit- Added russian translation for Enhanced Character Edit- Papyrus log spam resolved- Minor bug resolved from 3.3x changes3.31 (2015-11-02)- Reduced XPMSE script update frequency- XPMSE does not call FNIS AA functions in a CameraState that could lead to a camera switch3.30 (2015-11-01)- XPMSE differs animations now between styles and the equipped weapons/spells/shield- XPMSE has now a Style Randomizer using bodygen- XPMSE uses now the autoremoval feature of the new NiOverride version- Added compatibility for Horses Revamped by DServant, horses should no longer turn invisible- Reordered pose mods in RaceMenu- Added Lamir Poser to the supported Pose mods- Updated GomaPero Poser support- Removed restyling code from the MCM script for performance and behavioural reasons- Removed alternative animation code from RaceMenu script for behavioural reasons- Fixed a issue with the Magic Effect and invalid Actors- Increased performance on Alternative Animation switching compared to 3.29b- Increased performance of the dynamic restyler and rescaler3.29b (2015-10-14)- Fixed another wrong naming3.29a (2015-10-11)- Some files were not named correctly3.29 (2015-10-10)- Same as 3.21 just with FNIS 63.21 (2015-09-27)- Added a few more Events to remove data from the save and co-save- Added new Belt-fastened Quiver mounted animations3.20 (2015-09-13)- New NiOverride features incorparated, newest NiOverride version required now- XPMSELib updated to 3.2- Less SKSE co-save data needed for XPMSE- Default styles no longer take co-save space but they still get applied on the fly- NiOverride will no longer need to load default Styles- Corrected 2 animation file names- Updated XPMSE ECE inis to be compatible with MCM feautres- Updated XPMSE ECE inis to be more inline with the RaceMenu XPMSE part- Updated XPMSE ECE translations to be more inline with XPMSE RaceMenu part (english/chinese only, french not updated)- For all option to disable style dependent animations (workaround to run XPMSE with other mods not currently supported in FNIS like Archery Gameplay Overhaul)- General Code optimization, save game script cleaning and making a new save without XPMSE loaded recommended3.13 (2015-08-11)- Updated some Poser event names and some animObject paths3.12 (2015-08-10)- Added guards to prevent restyling multiple times- Vampire Lord skeleton integrates Better Vampire edits3.11 (2015-08-09)- Added code for transformations to be handeled faster- Reduced archive filesize (nothing removed)3.10 (2015-08-07)- Added compatibility with some other mods modifing the same monster skeeltons as I do- Reverted to one magic effect with a range of 320feet3.07 (2015-08-06)- Reduced the radius of the affected NPCs, from 320 feet (98m) to 192 (59m)3.06 (2015-08-05)- Reverted most of the management code back to 2.82 layout3.05 (2015-08-04)- ConsoleUtil support dropped, no more log spam from that- Unregister calles removed, the activeEffect is unloaded by that time anyway3.04 (2015-08-04)- Small papyrus log spam fix3.03 (2015-08-04)- Reduction of required skse co-save space, by ignoring never equipped weapons, NPC that never equip a weapon will take no space- SKSE co-save bloating fixed, that comes from skyrim saving and loading and preventing objects from ever to unload- Race condition fixed that could prevent scripts from cleaning up3.02 (2015-08-02)- SKSE co-save bloating fixed, should not happen anymore, co-save size should go down over time in old savegames- Race condition in XPMSE Weapons restyler fixed3.01 (2015-08-01)- XPMSE Weapons now detects ammo correctly when leaving the MCM Menu and on NPCs3.00 (2015-07-30)- MCM Menu for weapon styles- Recode of the dynamic weapon styles- Changes to the skeleton version detection- RaceMenuPluginBeast script overhauled- RaceMenuPluginPoses script updated- The Joy of Perspective skeleton updated- ECE and RaceMenu Plugins are now one module- Realistic Ragdoll and Force gamesetting edits integrated- small skeleton edits- script bugfixes 2ff7e9595c


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